V1.1

General:
- changed death sfx

Overworld:
- made minor palette updates
- fixed minor graphical issues in forest submap

Title Screen:
- added version number

Intro Level:
- adjusted palette

Yoshi's Greenhouse:
- removed second door

Pitch Dark:
- made various minor aesthetic and palette changes
- fixed BG star animation
- made the two adjacent moles in section 2 spawn slightly earlier

The Batacombs:
- fixed one tile with cutoff
- adjusted last coin trail
- increased BG scroll speed

Hang Loose:
- disabled surround sound in the overworld song so that this level's music sounds normal

Red Woods:
- fixed one tile with cutoff
- lowered a spike by one tile near the start of the level
- changed leaves to use a vanilla graphic
- adjusted a ceiling to force the correct movement to avoid spawn jank
- removed the logs/ropes after the goal tape

Hyperallergenic:
- updated ground palette

Kill Mill:
- palette updates
- updated ground in boss room to hint at the places where the layer 2 stops

Magic Tar Pits:
- raised the spikes just before the first parakoopa to force a bigger jump

Under Fire:
- updated the layout of the room with the checkpoint to prevent a possible death when entering the next screen scrolling pipe (only occurred on first attempt, not when starting from checkpoint)
- updated the map16 for the ceiling tiles to make the bricks look better

The Entourage:
- changed leaves to use a vanilla graphic
- palette updates

Heat Death:
- fixed credits typos
- added Deported to playtesting credits for playtesting an early version of the hack
- removed the wall to the right of the orb
- made various palette/aesthetic updates to credits to mirror the changes made to other levels

Burnout:
- updated the message box to note the number of sections
- made various palette/aesthetic adjustments to all sections
- added more space before the last hammer bro to prevent it from potentially despawning
- made some nerfs to the bullet section



