A Very Special Mario World
     **LEVEL ROSTER**
0.3		
Level Name	    Difficulty/5  Level ID	  Music - Author		  	Type
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Green Scenery .......2/5...........001.............Metro Boulevard - Torchkas............1-Exit Level
Bone-Dry Barracks ...3/5...........116.............Hazy Maze Cave - 84GSMeister..........2-Exit Level
Dry, Dry Dystopia ...3/5...........106.............Pepper Steak - Daizo Dee Von..........1-Exit Level
Septic Cemetery .....3/5...........111.............Deadscape - Cardioid..................2-Exit Level
The Salt Mine .......4/5...........13A.............Triceratops Trot - LadiesMan217.......2-Exit One-Way
Crimson Caverns .....5/5...........105.............Eat Shit and Die - Ahrion.............1-Exit AutoScroll
Buzz-saw Alleyway ...4/5...........101.............Casino Paradise Zone Act 2 - Dispace..1-Exit Gateway

Sherbet Shoreside ...3/5...........102.............Palmtree Panic Zone (Past)-Yuzu,tssf..1-Exit One-Way
Shifted Sand Land ...3/5...........10C.............Shifting Sand Land - Ahrion...........2-Exit Level
Pop-Rock Pier .......4/5...........120.............Maridia Rocky Underwater Area - Kevin.1-Exit AutoScroll Midway
Zuco's Game Show #1 .3/5...........124.............Downtown Streets - Ahrion.............1-Exit Gateway

Glacial Highlands ...3/5...........015.............Flower Garden-LadiesMan217,musicalman.1-Exit Level
Hypothermia Heights .4/5...........017.............Addiction - Ahrion....................2-Exit Plot Point
The Toxic Cesspit ...3/5...........002.............Eat Shit and Die - Ahrion.............1-Exit Level
Tundra Town .........5/5...........112.............Northern Hemispheres - ggamer77.......1-Exit Entity

Chocolate Chasm .....3/5...........016.............Eat Shit and Die - Ahrion.............1-Exit Level

Neon Genesis ........5/5...........00C.............A CYBER'S WORLD? - Kusamochi..........2-Exit Level

The gates. ..........5/5...........125.............No More Foolishness! - Hooded Edge....1-Exit Gateway
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Unused Levels List

Salt Mine (Beta) ..................03A
Sky-High Peaks ....................064
Fake HDMA Test ....................07A
Checkerboard Land .................12E
Cloudy Caper ......................04E
Tall Tower ........................01B
Insufferable ......................113

Misc.

Name				   ID   Type			How to Get There?
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Bonus Room A ......................000..Bonus			100 Bonus Stars
Bonus Room B ......................100..Bonus			100 Bonus Stars
Bloody Archipelago ..4/5...........018..1-Exit Dead End		Collect all 5 Yoshi Coins in Hypothermia Heights, 									then enter the door where the fourth one 									would be.
Monochrome Plains ...3/5...........019..Sub-area		Enter the pipe above the Thwomps, where the two 									Grinders spawn in Septic Cemetery.
Divin' Down .........1/5...........01E..Sub-area		Enter the pipe in Sherbet Shoreside where the Jumping 									Piranha Plant is.
Muncher Sewer .......2/5...........022..Sub-area		Enter the pipe after the one that dispenses Spinies 									with two coins above it in Green Scenery.
Chill Buzzy Cave ....2/5...........026..Sub-area		Enter the pipe at the midway point.
Down Works. .........0/5...........028..Jape Secret		Enter the floor in Color-Code Carnage, after the 									Urchins and underwater.
Zuco's Rest Area ....0/5...........030..Level End		Enter the end pipe in Chocolate Chasm. Zuco wakes up 									if you collect the fifth Yoshi coin with the 									other four.
Plaid Secret Area ...0/5...........0A2..Stationary		Enter the pipe you came out of in The Salt Mine.
Crystal Secret ......3/5...........0AE..Sub-area		Enter the pipe under the single cement block.
Neon Night Lights .................0C5..Start Level		Start the game. How else would you play?
Neon Genesis (Beta) ...............0C7..Title Screen		You're not supposed to, but there's an inaccessible 									pipe at "Yoshi's" House that leads there. It 									is used as a crash handler for the title 									screen if Mario dies on it.
Bubble-Gum Alleyway .4/5...........13B..Jape Level		A near exact replica of Buzz-saw Alleyway except with 									the wrong palette and no candle flames. It 									still leads to Iggy Koopa. There is no way to 									get here.
Neon Downtown .......4/5...........17A..Sub-area		Enter the pipe near the still water in Neon Genesis.
The Drawn Room ......0/5...........1A1..Stationary		Collect all 5 Yoshi Coins in Neon Genesis, then enter 									the door where the fifth one would be.
Monochrome Hills ....3/5...........1AA..Sub-area		Enter the pipe near the Message box in Dry, Dry 									Dystopia.
Pressure Tunnel .....2/5...........1AE..Sub-area		Enter the first pipe in Hypothermia Heights.
Iggy's Scroll Hall ..3/5...........1FC..Sub-area		Enter the door at the midway tape in Buzz-saw 										Alleyway. 

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