CREDITS

# = not on the site


DEDICATED TO

	Dark Prince


PATCHES

	Arujus, Vitor Vilela;
		SA-1 Pack [https://www.smwcentral.net/?p=section&a=details&id=25938]
		
	yoshifanatic;
		ExGFX Revolution V1.3.0 [https://www.smwcentral.net/?p=viewthread&t=123732]
		
	Lui;
		Remove Status Bar [https://www.smwcentral.net/?p=section&a=details&id=40144]
		
	ExE Boss, Ladida, lx5;
		32x32 Player Tilemap Patch 1.5 [https://www.smwcentral.net/?p=section&a=details&id=40241]
		
	Maarfy;
		32x32 Player Tilemap Patch Modifier Patch [https://bin.smwcentral.net/u/7245/32x32_Player_Modifier_Patch.asm]
		
	Noobish Noobsicle;
		Rollover Fix [https://www.smwcentral.net/?p=section&a=details&id=14053]
		
	underway;
		Skip title screen and overworld #
		
	anonimzwx;
		Fix HDMA Flickering [https://www.smwcentral.net/?p=section&a=details&id=35281]
		
	Kevin;
		Horizontal Scroll Snap Fix [https://www.smwcentral.net/?p=section&a=details&id=29085]
		
	MarioFanGamer;
		Inline Layer 3 Messages v1.0.1 [https://www.smwcentral.net/?p=section&a=details&id=26720]
		Water Interaction Line [https://www.smwcentral.net/?p=viewthread&t=120248]
		Better Powerdown [https://www.smwcentral.net/?p=section&a=details&id=13800]
		
	HammerBrother, wye;
		GHB Disable score [https://www.smwcentral.net/?p=section&a=details&id=40136]
		
	Lui, wiiqwertyuiop;
		Minimalist Course Clear [https://www.smwcentral.net/?p=section&a=details&id=18279]
		
	lx5;
		Yoshi Fireball Block Interaction v1.2 [https://www.smwcentral.net/?p=section&a=details&id=19170]
		
	HammerBrother, Kaijyuu, MarioFanGamer;
		Custom Bounce Blocks 3.3 [https://www.smwcentral.net/?p=section&a=details&id=18996]
		
	Fernap;
		Optimize 1F0 [https://www.smwcentral.net/?p=section&a=details&id=31950]
		Prevent dropping items when powering up/down [https://www.smwcentral.net/?p=tweaks&a=details&id=82]
		
	mario90;
		Layer 2 Ledge Drop Fix [https://www.smwcentral.net/?p=section&a=details&id=28493]
		
	lolcats439;
		Slow Horizontal Layer 2 (BG) Scrolling Rate [https://www.smwcentral.net/?p=section&a=details&id=19459]
		
	Roy, ghettoyouth;
		Nintendo Presents Logo Expansion v1.3 [https://www.smwcentral.net/?p=section&a=details&id=19373]
	
	
UBERASM

	Thomas;
		Reload Level on L+R / Death [https://www.smwcentral.net/?p=section&a=details&id=19373]
		
	Vitor Vilela;
		CC-DMA code #
		
	Kevin;
		Smooth HDMA Gradient transitions [https://www.smwcentral.net/?p=viewthread&t=120396]
		
	undefinied3;
		Dynamic Radius Circle Window [https://www.smwcentral.net/?p=section&a=details&id=15048]
		
	Selicre;
		Dithered gradients #


SPRITES

	Ladida;
		Cluster Effects Pack [https://www.smwcentral.net/?p=section&a=details&id=30466]
		
	Iceguy;
		Goal Tape [https://www.smwcentral.net/?p=section&a=details&id=3510]
		
	imamelia;
		Vertical Fireball / Podoboo [https://www.smwcentral.net/?p=section&a=details&id=3604]
		Floating Platforms [https://www.smwcentral.net/?p=section&a=details&id=30034]
		
	DigitalSine, JackTheSpades, mikeyk;
		Roto Disc V1.1 [https://www.smwcentral.net/?p=section&a=details&id=20573]
		
	Sonikku;
		Info Box [https://www.smwcentral.net/?p=section&a=details&id=22279]
		Custom Lotus #
		Cannonball [https://www.smwcentral.net/?p=section&a=details&id=33936]
		
	Mellonpizza;
		POW/P-Switch [https://www.smwcentral.net/?p=section&a=details&id=19387]
		
	yoshicookiezeus;
		Rip Van Fish [https://www.smwcentral.net/?p=section&a=details&id=3554]
		
	TheBiob;
		Exploding Rip van Fish [https://www.smwcentral.net/?p=section&a=details&id=20278]
		
	RussianMan;
		Cluster Rip Van Fish [https://www.smwcentral.net/?p=viewthread&t=124669]
		Super Mario Maker - Flying Spiny [https://www.smwcentral.net/?p=section&a=details&id=22096]
		
	dtothefourth;
		Enemy Stacks [https://www.patreon.com/file?h=42604892&m=80711887]


MUSIC

	Kevin;
		EarthBound - Happy-Happy is Blue [https://www.smwcentral.net/?p=section&a=details&id=30175]
		
	Ahrion;
		Dubmood & Bliss - RF Chip#001 [https://www.smwcentral.net/?p=section&a=details&id=33180]
		JazzCat - Polaroid Android [https://www.smwcentral.net/?p=section&a=details&id=34101]
		
	Dispace;
		Polytron Coltrane (Aquatic Remix) [https://www.smwcentral.net/?p=section&a=details&id=28357]
		Polytron Coltrane (Drivin' Remix) [https://www.smwcentral.net/?p=section&a=details&id=28358]
		
	Segment1Zone2;
		Breeze - Intro-Tune 5 [https://www.smwcentral.net/?p=section&a=details&id=35298]
		Pizza Tower - Wrath of The Fallen ~ Thousand March (Remix) [https://www.smwcentral.net/?p=section&a=details&id=34443]
		
	Daizo Dee Von;
		OFF - Clockwork (clock sample) [https://www.smwcentral.net/?p=section&a=details&id=29912]
		Pizza Tower - Meatophobia [https://www.smwcentral.net/?p=section&a=details&id=33544]
		
	Fyre150;
		Baba Is You - Bird Is Float - Mountain (wind sample) [https://www.smwcentral.net/?p=section&a=details&id=32070]
		
	Pinci;
		#lessoptimized [https://www.smwcentral.net/?p=section&a=details&id=30542]
		
	worldpeace;
		Siren (Alexander Brandon) - Repression [https://www.smwcentral.net/?p=section&a=details&id=10876]
		Fortress 2 Blue - Be Higher [https://www.smwcentral.net/?p=section&a=details&id=10874]
		
	Milon Luxy;
		PiyoPiyoPlayer - Dusk [https://www.smwcentral.net/?p=section&a=details&id=27699]


GRAPHICS

	Yavooti;
		Munchy #
		Bonus background #
		
	Yavooti, Stivi, Wuffalo;
		Some taunt poses #
		
	Stivi;
		Small Rip Van Fish #
		
	ShadowMistressYuko;
		Super Mario All-Stars: Super Mario Bros. 3 - Mist [https://www.smwcentral.net/?p=section&a=details&id=31723]
		
	MarioFanGamer;
		Super Mario 3D Land - Plus Clock [https://www.smwcentral.net/?p=section&a=details&id=35729]
		
	TickTockClock; 
		Flushedblock #
		
	FPezo;
		Koopaeyes #
		
	Iceguy;
		Mario is Missing (font) [https://www.smwcentral.net/?p=section&a=details&id=1147]


TESTING

	E-man38
	KaidenThelens
	Segment1Zone2
	bebn legg
	Arinsu


Special thanks:

	Burning Loaf;
		Trinkets [https://www.smwcentral.net/?p=section&a=details&id=33546]
		
	KaidenThelens;
		Hub room
		Silver switch room
		Kaiden graphics
		Kaiden dialogue
		
	Yavooti;
		THE GRAPHCIS
		
	Ahrion, KungFuFurby, Pinci;
		Lots of music help
		
	KungFuFurby;
		Lots of music help again
		
	Fernap and #asm;
		Programming help
		
	Segment1Zone2;
		Overworld
		
	You;
		For playing!