The Amazing Autowalk Adventure - Changelog

VERSION 1.1 (2024-05-12)

- When pausing the game you can now see how many percent of the level were cleared during the last attempt and the best attempt, respectively. (Version 1.0 did not track this data, SRAM should still be compatible however)
- Added checkpoint blocks which only trigger if Mario is currently holding an item. See level-specific changes below for more details.
- Removed the leading zero for percentages less than 10% from the level progress percentage
- Fixed bug where the game still registered inputs even though the game was paused
- Fixed bug which could cause Mario to have an off-center position on the overworld
- Added version number to title screen

Winter Gold FX Menus:
- Removed floor spikes from cape part

Puzzle Plank Galaxy:
- Removed spiny in the cape part
- Adjusted some pipes in the cape part

Voyage 1969:
- Added death blocks to the beginnings of CPs #4 and #5 to force intended strats

Bad Apple:
- Added some floor to screens 17-19 to deal with a big break

Disco Train:
- Replaced the 1st and 9th CP block with CPs that only trigger if Mario is currently holding an item
- Removed some saws at the very bottom of the level at the beginning of CP7

Degeneracy:
- Replaced the 5th and 9th CP block with CPs that only trigger if Mario is currently holding an item
- Added a pipe to the first screen to force usage of the second parakoopa

Subversive Awareness:
- Replaced the 9th and 10th CP block with CPs that only trigger if Mario is currently holding an item
- Moved the 11th CP block further back

Tetris:
- Removed some spikes in the transition CP4 -> CP5

Jank'O'Lantern Jump:
- Added a spike column to screens 9/A to force usage of the stairs
- Slightly lowered music volume

Necrofantasia:
- Adjusted spawn position of CPs #6, #8 and #15
- Shortened a ceiling in CP6 to deal with a break
- Added some spikes to CP16 to better force intended strats
- Fixed issue where touching a camera block near the end of the level could render the level unbeatable
- Slightly lowered music volume