
	Warning:
	- If you didn't play the old version, it's highly discouraged to read this, as it contains spoilers for
	  some endings. 
	- If you played the old version, and discovered ALL the endings, then you can scroll down and see the
	  changelog if you desire.



























































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- Added new endings. Some of them refer as "Hidden Ending", and they're tough to discover
- The gentle soul smiles upon your need of powerups, and restored the ability to fly with the Cape. 
  You won't be able to fly in some special levels though
- Enriched the "Toad Town" ending to be more fitting with the hack's atmosphere
- As the shopkeeper registered an huge influx of customers, prices in the shop have been drastically 
  reduced
- Made the door for the caves always accessible, even if you defeated/escaped from the red face boss. 
  In the latter cases, the boss would be skipped
- Added a message that the gentle soul of the cemetery says, if you speak to her without having the amulet
- Fixed the "key collection cheesing": if you collected a key item, and you died in the same room, 
  you'd revive with that key item already collected. I was about to do the same with collecting coins, 
  but it frustrated me during testing so coins will keep accumulating
- The creature with the red big face grows weaker, while its surroundings become more hostile. The 
  wall push speed is reduced, and the circling boo in the room is now faster
- Changed the Nintendo Present intro sound, because streamers should keep Discord on "Do not disturb" 
  while streaming
- Fixed an issue with the final boss that made the hitbox not work if you were holding an item. 
  For some reason I thought that disabling hitbox interaction while holding an item was a good idea.....
- Fixed the issue where you can cape spin during some cutscenes
- Removed an hidden curse within the previous version of the patch












