v1.0.2 Changes - "The Update With More Time."
 - An attempt was made to not have Krack's Kafe be a "Kaizo: Beginner" since it wasn't meant to be one to begin with.
 - Improved message popup in 5th forest level (allowing the ability to re-read the message if it's accidentally skipped)
 - Various nerfs and buffs in a number of levels.
 - Fire Flowers should no longer be found.
 - Fixed disappearing key in one of amHunter's levels
 - Fixed Krack frames (new climbing animations)
 - Fixed Boss RNG.
 - Fixed bug with boss where you can change it's next attack while it's about to attack.
 - Credited five more people (Alcaro, Mellonpizza, and Von Fahrenheit for patches; Heraga and juzcook for proofreading)
 - The entire plot is both spellchecked and proofread.
 - Changed story a slight touch.
 - Changed boss battle theme; expanded to 2 minutes and 13 seconds with new leitmotifs and melodies.
 - Changed invisibility mechanic so every 128 frames you see Krack briefly.
 - Changed EVERY SMB3 themed room to be a lot less jerky (request by Heraga)
 - Changed "Creepers" to follow a consistent turnaround pattern while following the player.
 - Changed the "contra" down blocks so you can hold Down + B or Down + A (request by Heraga).
 - Removed "GO BACK" blocks after the second "Huntre" level as requested by amHunter.
 - Removed ability to skip title screen "cutscene" (until the screen scrolls to Krack's Kafe)
 - Added the ability to properly disable cutscenes (if you select NO in the intro, they will be disabled entirely except credits)
 - Added brand new voice clips from drkrdnk, amHunter, and Memory Martin (playing as Garison Stradford, Huntre, and Jessica)
 - Added a plot summary of previous events in the series. (Mainly, Krack The Hack.)
 - Added a plot summary for the intro. This will only give a summary of the intro cutscene; the rest of the cutscenes will be disabled.
 - Added a basic "room selector" for after you beat the game where you can visit anywhere in the themed rooms.
 - Added "Huntre's Keytastrophic Revenge: Rekeyed" as an unlockable minigame (basically all the original Hackjam amHunter rooms prior to the changes)
 - Added a "cinematic" before forest area.
 - Added a cutscene before the "hell" rooms.
 - Added a player-controlled cutscene after the SMB3 rooms (if you allow cutscenes to play).
 - Added an explosion flash for when the boss is destroyed.
 - Added new NPCs to some rooms. (The Batter, Minta)
 - Added new Zayken dialogue
 - Added juzcook (can be found after beating the game)
 - Added drkrdnk portrait
 - Added "Krack Start!" (rare chance of another message appearing)
 - Added Krack The Hack offscreen indicator (now that melloncode™️ is allowed again)
 - Added double sprite spinjump patch.
 - Added new rooms in first subarea where now you have access to other cutscenes.
 - Added a new invisibility mode (hit the ON/OFF switch in the first subarea after beating the game)
 - Added a secret ending (just beat the boss again. No need to play the whole game again, just use the BOSS shortcut door)
 - Added a singular strand of hair
 - "We did not add sans, Evilguy." ~Daizo Dee Von
 - "We didn't have the legal rights to Sans unforunately" ~EvilGuy0613
 - Herobrine removed

v1.0.1. Changes - "We finished Hackjam, we can submit it now."
 - Removed missing key
 - Herobrine not removed

v1.0.0. Changes - "We finished Hackjam, we had 5 days."
 - Well, it's not Mario World anymore.
 - Mushroom Kingdom: The Aforetimes > Krack's Kafe: Because They Kicked Me Out!
 - Herobrine not removed