WARNING: The changelog may contain spoilers, so don't read it if you haven't played the hack yet!

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v1.1
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Overworld
 * General
   - Fixed the angel Mario bug.
 * Main map
   - Minor modification to fix a perspective error.

Double Line Yoshi's House
 - Fixed issue with the death counter where zeroes would sometimes not show up.

Bolt from the Blue
 - Added coins in one of the setups in the first section.

Eek! Skeeters
 - Changed first coin to blue.

JUNP MALFUNCTION
 - Removed the arrow signs in the second section.

Switch Hitters
 - Made the music slightly louder.

Missy's Front Yard
 - Fixed a slight issue with the music.

Sliding Doors
 - Nerfed the final jump of the first section.

Yomp of the Scamp
 - Made the stacked baby yoshi in the second section not grabbable.
 - Added an arrow sign in the second section to help figuring out the order of actions.

The Jumping Duckman
 - Added a coin to indicate where the p-balloon should be when entering the pipe.
 - Nerfed the saws slightly.
 - Nerfed the final screen of the first section.
 - Removed the shell indicator in the boss room.

Put a Ring on It
 - Nerfed the chuck jumps.
 - Added a chuck position indicator.
 - Fixed a rare bug where yoshi's boo ring would respawn in the final screen, making it impossible.

Tunnel of Love
 - Fixed unintended behavior on level entry that would allow the bomb to be grabbed right away.

Asphodel Meadows
 * Hub 2
   - Reduced darkness.
   - Made the pollen not be dark.
 * Set 2, bottom right room
   - Nerfed a jump by making thwomp detection from the right side more generous.
 * Final boss
   - Fixed a rare bug where the boss would stay down forever after being hit.
 * Hub 3
   - Made the pipe after the P-switch section make the P-switch timer run out quickly.
   - Fixed a possible cheese with the shell in the final section by adding sprite killers.

Credits
 - Fixed some missing and erroneous names.

Miscellaneous
 - Made the midpoint sound effect more failproof in the auto-midpoint sections.
 - Made the sprite killer block make sprites disappear in a puff of smoke instead of instantly.

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v1.0
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First release.