Here's a few notes to you intrepid gamers. First, you'll want to use the save houses to save your checkpoints. This will also save invisible 1-up checkpoints. The save houses are short levels that don't count towards the exit count. The final exit count on a completed save should be 27. I had to add two levels for pathing, so it's really 25 exits. I think players will find this hack to be on the upper end of RTA reasonable -- not due to any one particular tendency in tightness, item mechanics, sprite spam, or anything else -- but due to the overall combination of challenges.

There are so many people I feel rightfully compelled to credit and thank in some way, shape, or form due to inspiration, friendship, or entertainment -- to say the least; so many so that I mention in the hack only those who have directly contributed resources, mainly through SMWCentral, or who otherwise affected and inspired the level design more or less directly. There is no real 'cutoff' for that. The names below could very well be written in the hack, and I'm sure there are many I'm forgetting. If I missed your name in the hack's credits, please don't hesitate to contact me.

You could call the names below a list of shoutouts, but I want to note that such a list isn't a cheap thing. Watching players has been my main pastime these last few years. These hacks wouldn't exist without their players. Many below are creators as well. Allow me to put this concisely: It is my sincerest thanks to each of you for putting yourself out there, for playing these games and grappling with their mechanics -- both obvious and subtle, and for expressing the desire to support a community...the warm compassion that comes in gaming shared is a valuable thing. Whether it's Super Mario World or another game or another hobby altogether, I wish you all the best of luck and peace and wisdom and days of comfort ahead.

abc_ore, Abelinkn, AbuseFreakHacker, algae5, AliceAtWonderlandGames, Amethyst_Rocks, AmperSam, Arisendead, Arobam, Arrow_Neous, authorblues, BabaYegha, BallisticAristocrat, bandicoot, BeeKaay, Benjee, Bennett_Star, BlueRibbonHighlife, BradBrains, Calco2, CardboardCell, CarlSagan42, Chambo87Gaming, Chosentw0, dacinthewizard, Daizo Dee Von, Darkanine, DefyByDefault, DJ Locks, DJ_Enby, Doctor No, Dram55, drkrdnk, Drx_Mario, duders, earthmelon, el_usive, Ersanio, facebug, fedorafriday, ferpymcfrosting, flips_bad, frozenflygone, frx, FuryfulFawful, GRIMM_KIN, Hank_Sinatra, HI______________________ aka anonymousbl00dlust aka jesus, Iceguy, inkydom, Isikoro, jesusGeuse, JoeVulgar, JokerStreamOk, jquery861, juzcook, kaigem, Katmakes, killer_tofu_, Kr00mmi, LaserBelch, Lizstar, lolyoshi, lungfish3000, Major Flare, mangort, MarcyAugust, MaxwellHacks, meatlowph, Metballs__, microwave_brother, MincoDeluxe, mithrillionaire, MMXWL, MrFink_sXe, MrMightyMouse_, Nathanmg, NewPointless, nintendesi, oeo6, om_nomnom_nomnom, orka_bln, PapaNug, PatCDR, Pixelninetales, pogyo, princessbunbun_, queenofpockets, quietmason, RAGB, requiredyump, rezephae, Sammmoo, Sariel, ScageRock, Slop_core, Space_Pig, SpriteGuard, spudd_4343, Super_Mike, Superben1755, SuperMegaMimi, TacosTheCasual, TASagent, Thabeast721, ThirdWall, Tthew, UghRochester, UndeadBlackBird, Wyatt, xeroplanes, YourBoyRudy, YuriDensetsu, Zandro, zanian_

I would like to give final words of thanks to Kezcade whose spirit keeps me going, to Halscion for an immense amount of 11th hour playtesting, and to Daniel of SpaceGlam for being a steadfast friend. Also, thanks to Barrels o' Fun I was able to keep the asm for lowering the music volume on pause.

VERSION 1.1:

Shoutout to SilentSnake20 for playing the 1.0. I made several edits based on his playthrough. Key points below.

- Small fixes to Ornery Orchard to prevent skips.
- Fixed some spawning issues in Cowabunga Castle.
- Limited options in Spin Is Float to prevent confusion.
- Blocked off a ceiling in The Blue Room.
- Fixed a chuck obstacle in Incompressibility.
- Small edits to the soup to make blarrgs line up better and slightly reduce overall difficulty.
- Fixed a skip in Chilly Chalupa that I decided isn't cool.

VERSION 1.1.1:
- Fixed a major skip in Ornery Orchard.

VERSION 1.2:
- Patched rope glitch.

VERY MINOR SPOILERS:
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The levels 'i like goombas' and 'The Blue Room' don't go anywhere at all. The same with the room with the cow in Ornery Orchard. Sorry about that.

Also when you hit the blue switch in the blue switch palace, you've got the exit. It doesn't show the event because of a custom sprite, but you're good.