v1.2:
 +Allowed saving on the overworld by pressing select, including midways and Yoshi status. This involves the use of the SRAM+ patch, so this version doesn't work on the SNES Classic. Please use v1.1 if this is your only way to play.
 +Allowed multiple save files, but not multiple players
 +[Spoiler] Made the really hard room in Supernal Spire the first one, to convey immediately how hard this level is
 +Gave deathblocks the same hitboxes as muncher, which are slightly smaller
 +In the "motor skills" level, allowed switching jump types while carrying an item
 +Dejanked item upthrows into on/off switches
 +Made cape spin hitbox more consistent
 +The Yoshi in Sanguine Sanctuary no longer despawns the Yoshi on the overworld
 +Fixed some minor blindness with the spring obstacle in Crone's Cauldron
 +Added a moon to Motorious Mansion, which is meant to show that keeping the key is not required (There is no secret exit in this level)
 +The P switch's "time is running out" sfx won't be cut off by other sfx
 +Eliminated cracks and pops that happen when some songs change
 +Minor aesthetic changes
 +Moved more coins around
 +Added a list of patches to the download, like most of my other hacks. This is not an exhaustive list.

v1.1:
 +Fixed the janky blue koopa trick in Supernal Spire
 +Eliminated some slow cycle waits that were confusing or inconsistent (Mount Mortification and Supernal Spire)
 +Fixed the cheese in Supernal Spire where you can stand on the smashing platform offscreen (some cheese elsewhere was intentionally left in)
 +Tried to clarify what you do with the key in Motorious Mansion
 +Added sprite buoyancy in the last section of Cadaver Chasm
 +Nerfed a few jumps
 +Fixed some cutoff and other graphical problems
 +Moved a few coins