Super Chambo World v1.1
By: Chester_Fields

Kaizo: Intermediate

Dedicated to speedrunner, streamer, and one of my best friends Chambo.

This is my first ever hack. I went into this process with no Lunar Magic knowledge, and I'm coming out of it just as confused.

This game features fast paced kaizo platforming with a moderate difficulty curve. It is meant to challenge you in a fun and (mostly) fair way. It took all of my free time over the course of roughly 18 months to learn and build.

Featuring:
-22 exits plus final castle
-Character selection (play as Mario or Chambo)
-Retry system 
-No HUD
-Exit counter on overworld
-Custom palettes, graphics, and music 
-Automatic saving on overworld 
-Shoutout portrait rooms
-No water or cape levels
-Trolls and kaizo traps
-Multiple unique bosses
-2 Switch palaces
-No lore

A secret code for unlocking the any% route is revealed post-credits.

Special thanks to Bucket for all his help with the final boss, and to all my playtesters. This game wouldn't be what it is without you.

Good luck, and enjoy!





I have included alongside the .bps file 2 livesplits files for the any% and all exits routes, artwork, and a soundtrack list for reference.





1.1 changelog:

-Added screen exits to welcome level so you don't teleport to bonus game upon code input
-Removed off screen munchers in 'Platform Peril'
-Moved bone block up one tile in second half of 'Scenic Caves'
-Fixed platform despawning in section one of 'Rumblebump Volcano'
-Moved midway in 'Head in the Clouds' to allow player to avoid it
-Changed skulls in 'Head in the Clouds' to be black, making them more readable
-Removed saw bridge at 'Head in the Clouds' finish to prevent player dieing when standing at the pipe
-Moved grinder in 'Red Palace' to stop it despawning
-Removed hitbox on side of giant skewers in 'Caustow Castle'
-Adjusted indication in 'Caustow Catle'
-Adjusted palette in 'Caustow Castle'
-Fixed springs not being there sometimes in 'Overlook Mountain'
-Changed big fast pipe to small fast pipe in 2nd half of 'Overlook Mountain' to prevent softlock
-Patched disable consecutive score awards to fix event not triggering after too many deaths in 'Pleasent Path'
-Changed sprite killing ceiling munchers to normal munchers in 'Pleasent Path'
-Adjusted beginning of 'Gusty Gulch' to loosen setup
-Raised music volume in 'Gusty Gulch'
-Lowered music volume in '32x32 Castle'
-Adjusted BG palette in '32x32 Castle'
-Added waitdicator in first half of 'Twisted Firestarter'
-Lowered music volume in 'Twisted Firestarter'
-Switch blocks in section one of 'Twisted Firestarter' moved right one to loosen trick
-On/Off blocks before pendulum ball n chain in section one of 'Twisted Firestarter' are now single use
-Final bomb bounces higher in final trick of 'You can throw bombs'
-Decheesed being able to go straight over the final wall from the spike ball in 'You can throw bombs'
-Tweaked spiny shell jump in section one of 'Absolute Vengeance' to help line up and prevent shell being thrown over top of wall
-Lowered music volume in 'Absolute Vengeance'
-Improved indication throughout 'Bia'
-Moved final landing down a tile in section three of 'Bia'
-Fixed cutoff at end of 'Bia' section three
-Adjusted palette in 'Bia'
-Lowered music volume in 'Bia'
-GFX fix to end of 'Dark Chambo' explosion
-Credit chages
-QoL and indication changes throughout