General:
Modified Cape float framerule to work on Uberasm instead of Asar,
Replaced every instance of a shortened Pswitch with either a key or regular pswitch, this caused unmodifed SNES Classic builds to crash upon them being loaded,
Fixed an issue with Special world sprites being enabled, this issue will persist on pre-existing ☆29 exit files however.

Ordalia Grove: Beetle drop made more lenient

Creepy Steeple: Palette Update, Simplified blue koopa setup, increased the ledges for both section ending jumps

Oho Oasis: Added a visible tide, Raised a muncher on the jump to the Koopa, Added a tile under the dolphin pipe entry

Arid Flats: Raised the ending ceiling, removed the normal sand entirely

Full Moon: Made some 1f0 visible

Ossuary Hollow: Palette tweaks, made the floor switch easier to hit with the key

Pipistrello Palace: Tweaked the intro, raised the ceiling in the ending, pipe plant jumps out much later now

Fahr Outpost: Background cutoff fixed

Obsidian Vale: Merged all the spike types into one, Tweaked the secret entrance, removed a dino torch for clarity, tweaked the ninji jump for a more natural sequence, modified the goal tape spike, lowered volume

Joke's End: Fixed cutoff

Northern Range: Added a second koopa to the flight, removed the downward pidgits, loosened up the ending dives, replaced all buoyancy platforms with regular ground

Impact Crater: Loosened the ending so one shots are easier

Derelict Conduit: Tweaked the ending sequence for smoother gameplay

Golgotha: Palette tweak

Fogbound Fjord: Smoothed out the chainsaw rail at cp 

Fungal Wastes: fixed ropes to custom ones for spawning issues and rope glitch, Added a mushroom-looking tile to indicate the spawning one

Ruined Arboretum: Fixed cutoff, removed some net koopas for clarity, Tweaked the net koopa ending, Palette tweak, removed layer 3 leaves

Dorment Chapparal: Allowed retrying the ending room by entering the pipe

Searing Crag: Fixed cutoff, Palette tweak

Submerged Sheol: replaced net koopa and grinder jump, added a secret, Palette tweaks

Tower Of Fate: made the level entrance more obvious, clarified the opener, Replaced green with red koopa

High Peak: Simplified section 1 ending, Palette tweak, Tweaked both block surfing sections, removed second reznor stacked, Revamped third section opener, reversed koopa kicking direction for visibility, nerfed the ending, redone background

Riders Passage: Tweaked the grow-up eat, flying under no longer damages you, you just can't fly under now, rehauled some asm to restored vanilla yoshi flying physics, decluttered the ditch, ledge tiles no longer disappear as it was causing issues, raised the ending offscreen ceiling

Reaper's Maw:
	Northern Fjord: Fixed spawning issues, added yellow coins to indicate normal flight
	Ordalia Chapparal: Major fixed the disco jump, lengthened the ending vine
	Joke's Path: Sped up snake near the ending
	Searing Hollow: Tweaked the fireball gap, tweaked the swooper and skull jump ending, palette tweak

Credits: Fixed Chaotics to Chaotix, colour of "porter" for On Your Mark, NoobishNoobsicle is now collectable, Adjusted and added names; ItsMegaScott, ItsJon_M, MrMightyMouse, Yeah_Im_Rose, Abdu, and Fyre150