Super Mez World v1.5
=============================

Super Mez World is a Super Mario World Rom Hack dedicated to
MisterMez. The goal was to create a game that could introduce
new players to the world of kaizo.

v1.4 - 21 exits 
v1.5 - 20 exits (removed troll level)

Disclaimer
============================

This hack has been tested snes9x v1.60, Bizhawk, and Bsnes v112, but should work on all emulators
that are currently up to date with the latest version. It has also been tested on snes classic.

Version History
======================
v0.5
- Initial testing

v1.0 
-Initial release

v1.1
-Fixed an issue that caused one level to be impossible to complete
-Fixed a few tiling issues in a few levels

v1.2
-attempted to fix an issue that caused the the password system to not work at all making
 it impossible to access exit 21
-fixed a few typos
-fixed a few more tiling issues
-attempted to decheese sundown

v1.3
-actually fixed the issue that caused the password system to not work
-added one section to the tutorial/block explination level

v1.4
- Doodad Depths secret exit is now clearer on what you need to progress 
- FYC should no longer have double hit potential for the on/off blocks
- FYC exit easier to find for those that dont know curt or understand the inside joke
- FYC the slope slide has the coins in a better spot
- Slime Time is different in the one spot (sorry about that creator blindness is....rough)
- Slime Time ending has been tweaked map-16 edits are rude my bad
- Slime Time should no longer have double hit potential for the on/off blocks
- Fixed numerous typos that I still missed in early versions
- Fixed naked pipe in sundown (there was a rope like 10 screens out causing screen scroll)
- The green coin in sundown is now purple (indicators arent meant to troll)
- Added a few indicators in various levels
- Change some text in Departure
- B A is now B B (this would be a spoiler if I was more specific)
- made the . . . . . . . .  work (same spoiler but trust me it works now)
- the creator has moved locations (its now a secret shhh)
- final departure is now called The Core
- The core has moved locations
- the core looks different
- the core sounds different
- the core is harder
- added a surprise in one level

v1.5
- removed a troll from tough beginnings
- added back a troll in tough beginnings from v1.1 (aka the shadow block)
- removed the troll level (this was for mez, troll levels dont belong in kaizo games plus its bad)
	- version 1.4 is still included in the download if you really really really want to play it
- removed useless confusing parts of the emote secrets
- fixed minor graphical things around the entire game (cutoff etc)
- slime time's ending has been changed
- altered the final boo ring jump in groggy ghouls(kept the boo ring smile)
- the 6 bucket in sundown is now a 3 bucket 
- moletor skills moved a wall to make a jump a tab bit more forgiving
- the screen edge on/off has been moved 1 to the right in depature
- rest in peace disco fish (you are welcome shadow)
- the 5 bucket is now 4 bucket in departure (still rude but whatever)
- the wait in the departure boss entrance was removed if you are quick
- wendy is slightly harder
- prime palace no longer starts be exiting a non existant pipe
- fixed the launch blocks palette in the core section 3 this has bothered me since the original release
- added credit to those that for some reason did speedruns of my game in the credits
- changed background in tough beginnings plus slight palette adjustments
- changed background in slimetime plus some palette adjustments
- changed a few palettes around the entire game
- text in doodad depths was solid its no longer solid
- multiple subtle changes to block placement and sprites


