CHANGELOG v1.2:

- The address $7E019D is now set to 0x13 every time you load the overworld to make null sprite behaviour more consistent

#1 Kastelo:
- Added some cement dirt to sublevel 33

Fishemulo:
- Prevented a block factory near the start
- Moved some fish around in the second room

Mondo trista:
- Removed the key from the first room

Felicha Dinosauro:
- Prevented a block factory in screen 00 of sublevel 30
- Changed a ledge in screen 04 of sublevel 30 to be solid
- Moved the key block one screen to the right

Saltotabulemulo:
- Added a room to the beginning of the level to prevent the springboard from respawning

Ponto rompita:
- Renamed the level because "rampita" actually isn't a word
- Moved the second on/off switch a bit to the right

Domo partigha:
- Fixed the yoshi fireball graphics in sublevels 44, 4A and 4B

Kaverno nuba:
- Added some invisible note blocks in screen 01 

#3 Kastelo:
- Added a single spike near the blue yoshi

Miaj enigmetoj:
- Added more floor to screen 05 of sublevel 3B
- Moved a vine block near the end 3 blocks to the right

Dezerto movighanta:
- Changed some dirt near the beginning to cement dirt

La Apatio:
- Prevented a few block factories in the first room
- Slightly changed the level near the lava to make the intended strat easier and to prevent a trivial break
- Prevented an easy block factory in sublevel 57

#4 Kastelo:
- Added a spike under the net koopa in the first room
- Changed a few ledges in sublevel 61 to be solid






CHANGELOG v1.1:

Enigmoj en Autono:
- Removed the springboard at the very beginning of the level
- Removed the note block close to the blue shell
- Added some invisible note blocks to the p-switch blocks
- Added some munchers near the keyhole

Domo de ludoj:
- Forced the player to actually play the invisible mazes

#1 Kastelo:
- Blocked off the spike gate in screen 01 of sublevel 33

Fishemulo:
- Added some coins near the beginning of the level
- Replaced the dirt in sublevel 35 with cement dirt
- Changed the filtering mechanism at the very end to a more robust one

Mondo trista:
- The yellow shell is now only available during the first visit of the level
- The keyhole is now only available during the second and subsequent visits of the level

Labirinto negha:
- Replaced the ground near the keyhole with a solid pipe

Felicha Dinosauro:
- Added an invisible note block near the blue koopa in sublevel 30
- Added an invisible note block near the mushroom block in sublevel 30

#2 Kastelo:
- Shortened one spike near the blue p-switch

Saltotabulemulo:
- Lowered the door to prevent use of the yoshi/springboard upwards zip

Ponto rampita:
- Enabled vertical scrolling and moved parts of the level upwards
- Separated the playable area from the key by an additional 2 cement block rows
- Made the ground under the second On/Off block solid

Domo partigha:
- Lowered the ceiling in sublevel 43

Kaverno nuba:
- Changed the shell's color to red
- Added some munchers in screen 06
- Replaced the dirt near the door with cement dirt
- Adjusted the filtering mechanism near the door

#3 Kastelo:
- Added some more spikes to the top of the first room

Miaj enigmetoj:
- Replaced the pipe in the first room with a door
- Replaced some p-switch-triggered question blocks in sublevel 3B with clouds 

Dezerto moviganta:
- Moved the grey p-switch block 1 block to the right (it now contains a blue p-switch)
- Changed the level layout at the beginning a bit
- Added a cloud to make sure that the shell blocks the way

La Apatio:
- Made the blue shell in sublevel 56 harder to access
- Prevented a disco shell eat-cancel to trigger the grey p-switch in sublevel 56
- Prevented the yoshi elevator glitch in sublevel 56 by adding spikes to the walls
- Prevented scrolling an item through the wall to reach the blue p-switch in sublevel 56
- Replaced the mushroom in sublevel 57 by a yellow !-block to prevent suicide swapping

#4 Kastelo:
- Flipped the first escalator so that the red koopa gets stuck
- Removed sublevel 62 because it was boring
- Changed the sprite header in sublevel 63 to not allow any sprites in slot #7
- Changed some blocks near the grey p-switch to be munchers