This is a vanilla kaizo light hack focusing on platforming. 
Most checkpoints are around 30 in-game seconds.
This hack features:

-23 exits
-custom palettes
-custom music
-instant retry
-and several other quality of life patches

I strived to avoid tradition Kaizo obstacles. 
Usually stuff that annoyed me when playing my first few kaizo hacks. 
Don't expect to see:

-shell jumps (the kind where you jump, throw shell at wall, then bounce off it)
-bouncing on disco shells 
-line-guided platforms that immediately fall
-hidden kaizo blocks
-trolls in general

Overall, I wouldn't call this an introductory hack because of its heavy usage of regrabs, but 
I do feel it falls under the beginner umbrella. 

v1.01
-this is just a very minor update that adds some arrows to the second half of "Unstable Tunnel" 
to make a setup in the level more clear and dissuade the player from trying a very tight setup. 

v1.1
-fixed a problem with layer 3 in "Yoshi's Getaway" so that the message block actually displays a message
-added the rope fix patch to fix a problem in "Starry Stratosphere"
-added a few munchers to fix some cheese in "Lesser Rift"
-moved a muncher in "Unstable Tunnel" to prevent the player from trying a much tighter path through the level
-also in "Unstable Tunnel", changed some layer 1 ground to layer 2 so the player is forced to move forward
-added a few blocks to prevent cheese in the second half of "Crimson Peaks"
-fixed some cheese with the mechakoopa in the third room of "Narrow Valley"

v1.2
Major Changes
-second half of "Unstable Tunnel"
-second half of "Pokey Pounce"
-first half of "Dirty Ghost House"
-second half of "Log Harbor"
Minor Changes
-adjusted flying question blocks to make camera better in "Hot Head Hollow"
-adjusted graphical issues in "Chilly Grotto"
-removed useless munchers and made a pokey jump less tight in first half of "Pokey Pounce"
-added some helper spikes in the second half of "Dirty Ghost House"
-added lava floor to prevent possible cheese in second half of "Crimson Peaks"
-removed cheese in first half and changed death log graphic to look more deadly in "Log Harbor"
-added sprite destroyers under the level to decheese "Key Beneath the Sea"
-removed first two spikes and changed the parakoopa jumps in first half of "Sunset Sky"
-added some jumps in second half of "Dark Night"
-adjusted background palette in "Flooded Palace"
-made first jump easier in the first half, changed ending in first half, 
	and made first and last jump easier in the second half "The Mole Toll"
-shortened first half, prevented goomba duplication in second half, and fixed the level music in "Dusty Ghost House"
-changed the final climb so it is easier to get p-speed in "Boo's House"
-changed spike palette in "Dirty Ghost House", "Dusty Ghost House", and "Boo's House"
-shortened some overworld events