Friday Mario World v1.1 Changelog
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* Changed nets to Act As vines to make easier to grab
* Removed slope after vine in Crunch Time to avoid confusion
* Changed 3rd note block jump in Hidden Oasis to force player/camera forward after
* Fixed slight graphical cutoff in Hidden Oasis
* Bumped up final landing before Hidden Oasis CP to increase visibility
* Moved Secret Exit in Sewer Surfin' to be in first half (sorry guys!)
* Added sprite killer at end of Ice Palace to prevent shell brought forward
* Adjusted middle of Growing Pains to make it more flexible
* Moved the saw in Growing Pains so you can make the cycle
* Moved green shell in 2nd half of Trials of Victory to avoid killing Thwomp

Friday Mario World v1.2 Changelog
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* Fixed graphical cutoffs around pipes
* Removed off screen munchers in Hot Pursuit
* Fixed cheese in first section of Haunted Castle
* Fixed potential softlock in Ultra Shell
* Widened cement platform at the very start of Trials of Victory
* Slightly raised ceiling before CP in Trials of Victory
* Fixed jump you could cheese in 2nd half of Trials of Victory
* Raised Trials of Victory boss arena ceiling
* Applied float delay fix for cape