---Change Log---
v1.01 
Patched out item box

v1.1
Enabled FastROM to improve slowdown/etc. throughout the game
Fixed despawn issues/improved flow and pacing in The Sunken Place
Changed the music in Quicksilver Seam
Changed the boss music in Paradise Gallows
Reworked Fungal Jungle secret exit and added a midway
Reworked a few jumps in Banzai Badlands to improve clarity/set up obstacle timers more consistently
Loosened various tight jumps throughout the game
Reworked various obstacles to reduce potential spawn dependency issues throughout the game
Shortened platforms in Berry Bluffs to prevent unnecessary P-Speed
Fixed Layer 3 scrolling issues/HUD garbage appearing in background in second half Sanguine Sanctum
Tweaked a jump in Valdio's Volcano Secret Exit to better set up the Layer 2 Rise/Fall timer
Changed a jump and removed a kaizo block in Featherfall Palace to help mitigate blindness of jumps due to screen scroll
Reworked the second half of Firmament Ascent to minimize possibility of platform despawning if you go too fast
Removed a pointless troll in Cainhurst Castle


v1.2
Added ability to save on overworld by pressing Select (this feature also saves midways)
Adjusted overworld and level palettes throughout the game to improve experience for colorblind players
Loosened several very tight jumps in Sanguine Sanctum (both halves)
Slightly reworked the first half of Banzai Badlands to eliminate waiting/reduce tedium/improve sprite spawns
Tweaked a couple obstacles to fix spawn dependency issues in all three sections of Samsara Citadel
Further adjusted the second half of Firmament Ascent, now (hopefully) eliminating the possibility of despawning the platform from going too fast
Changed the first half of The Laughing Glade slightly to improve flow and clarity of obstacles
Changed the boss music in Gold Shell Garrison
Changed the music for and name of the mole level (formerly Talpidae Tunnels, formerly Boneyard Burrow, forever my least favorite)
Nerfed the last jump in Featherfall Palace because it was bad and I felt bad
Adjusted song volumes throughout hack to improve overall game volume consistency
Renamed the first level and reworked its bland color palette to be more vibrant (Now Para-Goomba Gardens, formerly Grey Gardens)
Reworked credits to make them less noisy/added a special thanks section
Reworked cutscene/message box text throughout the game
Added a secret bonus level for players who complete all exits in the game. DLC, baby!!


