Changelog

v1.4
- Fixed the problems mentioned on the last moderation
- Moved the space levels Goal to a subarea without the Gravity effect so it wont glitch
- Removed the Fire Magikoopas who were causing the crashes on Castle 7

v1.3
- Fixed the bug where the player could softlock himself on the map by pressing down on some of the secret bonus room levels  
- Small changes on levels design
- Some new musics were added to the game
- Small Palete improvements in some levels
- Upward Fireballs patch was added, now the player can aim his fireballs by holding UP on the controller
- Tweaked a bit the DDA system so it can be more easily triggered
- Added a shortcut on the level: The great arena since multiple midway point wont work at all on that level for some reason.
- The player now starts with 7 lives

Warning: If you load the current .srm file on the Savebase section of the site you wont be able to enter in the bonus room levels.

v1.2
-Reduced the difficulty of the final boss in the english version
-After the ending cutscenes you are redirected to the credits screen.

v1.1 
-Reduced the difficulty of the final boss to match the game intended difficulty in the Portuguese version
but I forgot abou the english one lol...