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            K R A C K   T H E   H A C K

        Mushroom Kingdom: Beyond The Worlds
               Darkness Arc Part #1

             ------------------------

     From the makers of 100 Rooms of Enemies:
     Daizo Dee Von, MellonPizza; the heads of
     Nightmare Team.

                  VERSION:  1.4.0
    Info on previous versions, look down bottom.

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       QUICK NOTE ABOUT SAVE FILES AND v1.3.0+
	
Save files *should* carry over from versions earlier
than 1.3.0 to this update without issue but some
weirdness may occur, of noteworthy:
-If you already got every moon, the new moon in
Sokobansolvermanianicazen sins won't undo your status.
Getting the moon will simply add it to display in the
status menu.
-After completing some levels you have already beaten,
you may get a message about a hidden place unlocking,
even if all the hidden levels have been discovered.

Please report any issues in regards to problems with
save data not noted here.

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Thank you for those who downloaded this rom hack.
Those who don't know how to patch BPS files should
first download FLIPS from SMW Central's Tool
Section, then apply this to a clean Super Mario
World rom (if you're lucky to have one). To test
if it's applied successfully, you should see two
logos appear: one labled "DDV Presents" and the
other "MELLONPIZZA" followed by a Koopa with keys
following him. If you see all that, we're good. If
you just see Super Mario World with the Nintendo
logo, you're just playing the original game. Not
that it's a bad game tho, it's pretty good.

Krack the Hack takes place in the outskirts of a
warzone island called "Konamina" where a near-
extinct alien species called Rixzos fight against
the humans as revenge for framing them for a crime
they did not commit. As Krack, the "Zaicron"
leader of the Rixzos, acts out one last battle
with the humans, they find themselves near war's
end. That is when the course of the Rixzo race
changes forever...

Gameplay of Krack the Hack has the recently-
transformed Rixzo gather keys from all over Bowser
Valley II and Konamina, with most levels having
around four, eight, one, or several keys each. 
These keys are required to free the Rixzos from
the evil clutches of Bowser Koopa the Second.

NOTE: When there is a scrolling stage, there are
more than 4 keys to get simply because there will
be keys you will miss.

(Disclaimer: Bowser Koopa the Second is the same
Bowser that most people are fimiliar with. In the
series backstory, there was one other before him)

Oh did I say series? Yes, well, it's part of the
Mushroom Kingdom Expanded Universe that directly
connects to Daizo's Journey: The Three Way War
and other future entries. What future entries?
Try to fit the pieces together as you play the
games. You'll find out the order nicely by
starting here!

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WHAT TO EXPECT:
-A Plot
-An Overworld
-Level Design with 4 Dragon Coin Reskins as Keys
-Some neat ASM on the OW after the first level
-Okay really am I going to ruin the rest?
-No, I'm not. Play the game.
-Play the game.
-Play the game.
-Play the game.
-Play the game.
-Play the game.
-Play the game.
-Or watch someone's Let's Play or stream of it.
-
-
-
-
-
-
-100 Rooms of Enemies is still coming, by the way.

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v1.4.0 Release: "The Speedrun Update"
-A brand new "Speedrun Mode" has been added to
the game. To unlock it, you either beat King
Bowser's Keep, or use a button combo on the title
screen. When unlocked, every file has Speedrun Mode
enabled! It's features include:
    -Faster scrolling for Snowpeak Storms and it's
	varient in Sokobansolvermanianicazen Sins.
    -Skips all cutscenes, with the exception of the
	questionnaire and The Secret Palace. Any
	cutscenes viewed in the achievements list
	will function normally as well.
    -Faster overworld events and increased overworld
	walking speed by default.
    -Disables every notification except for when you
	beat Sokobansolvermanianicazen Sins and
	complete the requirements for 100%.
    -Enables infinite lives (returning from v1.3.0R).
-L+R+A+Start added as a button combo for various
actions targeted towards improving speedrun
experience:
    -When pressed on the title screen, it
	automatically unlocks Speedrun Mode for those
	who just want to speed run it right away
	without having to unlock it.
    -When pressed in a level and not in dying state,
	Krack will be killed with quick death
	transition enabled. This can be used even if
	in other states such as: Taking damage,
	Getting a powerup, inside a pipe, clearing
	the level.
-Holding X or Y speeds up events in the normal
game. (It's automatically applied in Speedrun Mode)
-Holding X or Y speeds up overworld movement in
the normal game. (It's automatically applied in
Speedrun Mode)
-Holding R will autoplay cutscenes, if desired.
-Start will also skip cutscenes along with select.
-The 3 cutscenes that play after hitting the red
switch in bowser's keep can be skipped at once with
start/select.
-The credits can now be skipped with start/select.
-Updated the visuals showing cutscene actions at the
beginning of a new game.
-Added checkpoints in the halfway points of Cave-mine
corridors and Climbfall Cleanse.
-Added warp function to Cave-mine corridors,
Climbfall Cleanse, Kastle Keytastrophe, and
Yoshi's Cabin on the overworld.
-Minor bits of cutoff fixed.
-Overall improved the visuals of Krack The Hack.
-Doors in bowser's keep are easier to enter.
-Fixed a bug in which pressing select at the last
screen of the Secret Palace cutscene to transition
wouldn't give the achievement.
-While no bugs in release versions have been
discovered that activate the behavior, a failsafe
has been added that disables vanilla behavior if 5
yoshi coins (keys) are collected in a level
potentially causing a softlock until console reset.
-Made it so the switch at the end of Bowser's keep
will activate even if YUMP-ed (jumping at the exact
frame as landing on it, ala P-switch Jump) off of.
-Throwable objects can now trigger the red switch
in King Bowser's Keep.
-Added clearer visuals to the mine level to better
indicate the floor will hurt after the carts start
moving.
-Added parallax to Cave-mine corridors' background
when scrolling.
-Disabled the standard SMW timer across all levels.
-Kastle Keytastrophe's heavy lag removed.
-Cutscenes now play SFX on certain screens.
-Added more falling blocks to one of the final
rooms during the escape sequence.
-Herobrine Removed.


v1.3.0.R Release: (UNRELEASED TO PUBLIC)
-Temporarily added infinite lives specificly for
the Romhack Races "Krack The Hack" race.
-Special thanks to all the speedrunners of "Romhack
Races" for racing Krack The Hack on March 15th,
2019; as well as bringing attention a lot of these
"quality of life" tweaks. The winner of the v1.3.0.R
race was Seathorne74 with 34 minutes and 16 seconds
to the Credits. See the rest here:
http://www.romhackraces.live/eventleaderboard.php
-Herobrine Removed.

("R" = Race)


v1.3.0 Release: "The Notification Update"
-Added a new "Quick Death" feature that allows the
player to skip the full death animation and go
straight back to the overworld. Useful if you find
yourself impatiently waiting for Krack to go off-
screen.
-Updated the HUD Display.
-Fixed bug where the "Max Keys" icon on save files
was displayed before all levels were cleared.
-Added "shadowed" trophies and keys onto menu for
uncompleted tasks.
-Added OW messages to indicate when a hidden level
is unlocked.
-Added a skin for Krack after all achievements
have been marked completed.
-Added coins in Juxtapositionarian for clarity on
how enemies and blocks function.
-Added a moon in Sokobansolvermanianicazen Sins.
-Fixed an error in YUMPalovania where one of the
screen exits was incorrectly mapped, allowing a
potential skip.
-Fixed cheese in Sokobansolvermanianicazen Sins
during the mine section.
-Fixed bug where King Bowser's Keep did not count
towards the exit count.
-Made messages on the overworld unable to be quit
out of immediately to avoid any players accidentally
losing any information from them. (If you want to
skip them, rapidly press the button 3 times)
-Added an autosave icon to display when the game has
saved important info.
-Disabled unintended shortcuts by going under or over
certain parts of the level in highlight heavens.
-"Key-Gates" now display how many keys are needed to
pass through them.
-The 3 short cutscenes played after hitting the
switch in King Bowser's Keep can now be skipped.
-Changed the final puzzle of the first area in Kastle
Keytastrophe as well as adding 'R' on all the reset
pipes scattered about.
-Fixed a typo in the Rixzo Secret Message.
-Fixed many typos and tweaked lines in the story.
-Revealed another character somewhere in the story.
-Easter Egg added.
-Herobrine Removed.


v1.2.0 Release: "The Clearity Update"
-Changed palette of "?????" in intro to refer to
the chuck.
-Fixed ggamer77's name in Credits.
-Fixed a bug in the "Extras" Check List where the
pointer boundaries were glitched in certain
versions of SNES9x. Bug pointed out by Juzcook and
Noivern.
-Achievements have been tweaked, with two renamed
due to global confusion. Now Basin Bottoms and
Snowpeak Storms' achievements are less confusing
to figure out. House of the Hollow tweaked too.
"Blend with Your Kind" >> "Koopa See, Koopa Do"
"11th Hour Collecting" >> "Last minute collecting"
-Basin Bottoms has changed structurally.
-Replaced the song used in Cave-mine Corridor due
to an awful static that plays during the level in
certain versions of SNES9x. The song in question
did not glitch in other hacks, but we believe it's
a bug with AddmusicK that causes it. Bug pointed
out by Juzcook during his stream. We apologies for
any broken ears we have caused.
-Corrected the exit count. Bug pointed out by
Noivern.
-Actually updated readme with proper game version.
-Herobrine Removed


v1.1.2 Release: "Fully Functioning"
-Eevee wanted a shoutout for using a shell to get
the key in Bowser's Castle Room 1 by bouncing on
instead of using it to knock down the spring board
even tho the game has a lot of freedom but oh well
I guess. Here's your credit. :p
-Fixed Chuckles' name in intro cutscene.
-Fixed Bowser's mouth in secret cutscene.
-Fixed Daizo's mouth when he holds his fist
-Curious Krack can't kill himself now in Cave-mine
corridors. Suicide is not advised.
-Added more coins in Highlight Heaven
-Finally credited imamelia
-Herobrine Removed

v1.1.1 Release:
-Now not corrupted.
-Herobrine Removed

v1.1.0 Release:
-Fixed palettes in a few areas
-Fixed achievement in Kastle Keytastrophe
-Fixed typos
-Made Bonus Final Stages' Midpoints actually work
-Herobrine (not) Removed

v1.0.0 Release: "The First Official Release"
-New Extras Menu
-Extended levels
-Revampt select stages
-Added all cutscenes
-Added proper credits
-Herobrine Removed

v0.0.5 Beta: "The First Official Beta"
-First Public Beta Release
-Mellonpizza joins the Battle!
-Hi Nintendofreck.

v0.0.1 Beta:
-Hi EvilGuy0613 and Scooter102089.

v0.0.0.:
-Super Mario World™, 1990-1993 by Nintendo.