Super Mario Bros.: Peach's Adventure
by GreenLightningx6 (or BWGLite)

Princess Peach wakes up in Toad's House after he took her in to help her heal
after he found her unconsious nearby. When she tries to go back to her castle,
she finds out that, while she was gone, King Koopa has taken over her castle and
kidnapped Mario! Peach decides to venture out to rescue Mario and stop Koopa!
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Peach's Adventure is my first full-fledged SMW ROM Hack (well, that I actually plan
on finishing, I've been using Lunar Magic for a fair while) It's art style is based
off of SMB1, with my own art style mixed in here in there. 

There are six worlds and 39 Exits in this Demo. All levels in the demo are unlocked
from the start, and there are no overworld events. The finished game will have proper level
progression and map events.

You can press START to save on the map, but
please don't save while moving from one spot to another, as it can offset your
position on the map and possily ruin your save. 
There is no score, and no lives.
This hack uses the 6-Digit Coin counter.
Try to rack up as many coins as you can!
Worlds 3 and 6 have a shop, where you can spend your coins on powerups!
When you save, your current powerup, Dragon Coins, and Map Position, and checkpoints are saved. Items held in the item reserve box are not saved.
The game doesn't autosave, and you'll never be prompted to save, so be sure to remember
to save every now and then, and before you turn off the game!

All Graphics in the game are either from The Spriters Resource (SMB1, SMB2J, SMBDX, SMAS,
Sonic the Hedgehog Game Gear, and Super Mario Maker), edited from those sources, or made from scratch by me.

Some Changes since the 4 World Demo:
Added World 5, Giant Jungle!
Added World 6, Koopa Industries!
Rebuilt 4-A: Green Hill Zone!
Bosses are no longer Koopalings!
New title screen art!

Smaller changes:
Fixes and level tweaks!
Palette Tweaks!
Music tweaks!
Original samples restored!
Added dialogue to some previously silent NPCs!

V1.1 Changes:
-The game has been made easier! I didn't realize just how hard the game got at times! Tight jumps have been made shorter, almost every muncher has been removed, and some extra difficult sections have been made much easier.

-Some lighter levels in World 3 have had their palette changed to match the SMB1 Snow palette of Super Mario Maker 2. Darker levels' palettes remain the same, as they already match the nightime SMB1 snow palette of Super Mario Maker 2.

-After some suggestion and help, I've realized the lives are kind of redundant, so, they're gone! Coins now are exclusivly used to buy power ups in the shop! Any instance of a 1-UP will now give the player 30 Coins.

-Coin rewards from the flag pole have been drastically reduced, to give coins a bit more worth. From the top of the flag to the bottom, rewards are now 50 Coins, 20 Coins, 8 Coins, 4 Coins, and a measly 1 Coin for getting the bottom of the pole.

-Some levels have gotten aesthetic tweaks, to make them look better, and also to make it a little more clear what can be intereacted with and what cannot.

-Every Level now has a midway Checkpoint! This should keep the flow of the game smoother, and make deaths feel less punishing.

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Music Credits:
Nintendo
Sega
Super Mario World Central :
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MidiGuy
LadiesMan217
Hamtaro126
ggamer77
Sinc-X
Lui37
Unknown User
Jimmy52905
MercuryPenny
Wakana
Nipcen
Gamma V
Ultima
ThinkOneMoreTime
Crispy
Izuna
Moose
Dark Mario Bros.
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(Sorry if I missed somebody)
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